Wick app icon

Wick: The Lantern Moth

Carry the light home.

Wick screenshot — toadstools
Wick screenshot — stone owls
Wick screenshot — story
Wick screenshot — quiet puzzles
Wick screenshot — easy to learn
Wick: Carry the light home.

About this app

One night the moon closed its eye. The toadstools under the trees went dark, the candles in the chapel beneath the lake went out, and the moths in the old house on the hill fell asleep in their jars. Every little light wandered off and forgot the way home.

One moth stayed awake. His name is Wick, and he carries a lantern.

Wick is a push-puzzle game, drawn by hand in ink and lit by lantern light. Each room is a small, quiet problem: something is asleep in the wrong place, and there is a way to walk it back. Push a toadstool into its ring of moss. Nudge a stone owl onto its plinth and watch the candles catch. Set a sleeping cousin back on the clean ring her jar left in the dust.

There is no timer and no rush. Push, think, step back, try again — undo as many times as you like. When a room is right, it lights, and you sit with it for a moment before moving on.

The journey runs from Wick’s old stump out into Thornwood, down into the Drowned Chapel beneath the water, and up to Hollow House on the hill. Each world has its own sleeping things, and the story between them is told on worn film, a frame at a time. With every world lit, the moon opens its eye a little wider.

Get them all home and all the moths wake and fly up to it, and Wick can finally put his lantern down.

Made by Bloomix Labs.

What it does

  • Push things gently into placeA classic push-puzzle rule set. One moth, one lantern, and things that need putting back. Simple to understand in a second, and hard to stop playing.
  • Four worlds, each with its own sleepAn old stump of acorns and glow-worms, the mossy rings of Thornwood, the stone owls of the Drowned Chapel, and the dusty jars of Hollow House. Each world has its own sleepers, and its own sounds at night.
  • Undo as much as you likeStep back from any dead end without losing the room. Wick is a game about thinking, not about punishing you for trying something.
  • Hand-drawn, lit by lanternEvery room is inked by hand and lit by the glow Wick carries. The dark is only dark until he walks into it.
  • A story told on old filmBetween the worlds, the tale unfolds on worn, flickering film — the moon, the chapel, the house on the hill, a frame at a time.
  • The moon is watchingEvery world you light opens the moon’s eye a little further. Your progress isn’t a percentage; it’s a sky slowly coming back.
  • A way through, if you’re stuckAsk for “the way” and Wick shows you a way through the room. Use it when you need it, or never.
  • Music for the darkEvery world has its own night: its own sounds, and for the far worlds their own music. Best with headphones.
  • Quiet by designNo timers, no lives, no streaks to keep. Play one room before bed or twenty on a long journey.